Changes
R-Type
,/* The Port */
Sprites managed to feature a bit more colours, yet were afflicted by pseudo colour attributes : 8x8 pixels tiles were 1 bit coded, buta sprite could feature different inks.
Sprites were not masked too, as unmasked sprites were a trick to avoid Colour Clashes on ZX spectrum...
Thanksfully, it still features no colour clashes.
==The good Aspects==