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R-Type

74 bytes added, 01:24, 3 November 2009
/* The Port */
Sprites managed to feature a bit more colours, yet were afflicted by pseudo colour attributes : 8x8 pixels tiles were 1 bit coded, buta sprite could feature different inks.
Sprites were not masked too, as unmasked sprites were a trick to avoid Colour Clashes on ZX spectrum...
Thanksfully, it still features no colour clashes.
 
==The good Aspects==
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