ZX Spectrum
The ZX Spectrum was a British 8 bit computer from Sinclair Research based on a Z80 CPU, like the Amstrad CPC, and was released earlier. It is known affectuously as the "Speccy".
It was in many respect like the Amstrad to the point that so many Amstrad CPC games were in fact ZX Spectrum ports : the shamefull Speccy ports.
Contents
an awesome Graphic Genius
The main difference between those 2 systems was the Video Display method.
The good Old Speccy is well known for his dreaded "Colour Clashes" thanks to it ability to only display 1 bits graphics with attributes (2 colours per characters) in a 256x192 resolution.
It could of course display more than 2 colours on the screen thank to the technic called colour attributes (a grid is applied to the screen to give "attributes" to each caracters).
Differences
The Speccy Video Ram used only 6Ko per screen. The Amstrad CPC was 16Ko.
As a result, the Amstrad seemed less efficient concerning animation because the Video Ram was far more demanding. But a proper coding could give better result than simply porting codes from a speccy.
The ZX Spectrum Killed the Amstrad CPC...sort of.
Also Amstrad bought the ZX Spectrum range and released its own ZX spectrum range.
And this also killed the Amstrad CPC commercially.
As an exemple, the ZX Spectrum 2+ (equivalent to the CPC 464) released by Amstrad did have 128Ko Ram.
Common grounds
The Spectrum128 (or +2/+3) specs shared quite some CPC's stuff.
- PSG : the speccy's one benefited from a superior frequency (2Mhz instead of 1mhz...) and faster memory management.
- Z80 : quite more efficient on speccy due to inability to get real graphics.
Speccy Porks
CPC's Speccy ports were not alway that bad. Some of them managed to be quite good despite all.
But those games usually had the same kind of flaws :
--Monocolor : The 2 bit codes for the Graphics (sprites, tiles) meant that those games were often monochromatic. But the developpers cheated this by puting extra colours in the HUD often thanks to Rasters interrupts. Of course those Extra colours were useless indeed.
--Smaller screen : To match the actual resolution of the Speccy, those games used the Mode 1 and reduced the screen resolution (which was lower on the Speccy)
Typical exemples or notorious speccy ports : Black tiger, R-Type or PacMania.