Difference between revisions of "Voyage 1993 Megademo"

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* '''Intro:''' Graphic and code by Alien. It shows the credits and some other information about the megademo.
 
* '''Intro:''' Graphic and code by Alien. It shows the credits and some other information about the megademo.
 
* '''Loader screen:''' Contains the credits for the next part and a nice graphics taken from amiga by Face Huggers new IFF-converter.
 
* '''Loader screen:''' Contains the credits for the next part and a nice graphics taken from amiga by Face Huggers new IFF-converter.
* '''Menupart:''' It has two different choosing-systems. This is the first one, a solar-system with seven planets representing the different parts. The second one was a movable porsche, which drives through some dust (and the part-numbers). Contains a large frequency-analyzer.
+
* '''Menupart:''' It has two different choosing-systems. The first one is a solar-system with seven planets representing the different parts. The second one is a movable porsche, which drives through some dust (and the part-numbers). Contains a large frequency-analyzer.
 
* '''[?]:''' The first part was coded by Alien containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
 
* '''[?]:''' The first part was coded by Alien containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
 
* '''Third Axis:''' This was Prodatrons first demopart with realtime-calculated vector-graphics on CPC. The figures were realized with direct-adressed sprites. It also contains a hardware-mirror, a console for controlling the animations, a buffer for precalculated animations and other things.
 
* '''Third Axis:''' This was Prodatrons first demopart with realtime-calculated vector-graphics on CPC. The figures were realized with direct-adressed sprites. It also contains a hardware-mirror, a console for controlling the animations, a buffer for precalculated animations and other things.
 
* '''[?]:''' Aliens second part consists of a very good splittraster-scroller and a horizontal-scroll.
 
* '''[?]:''' Aliens second part consists of a very good splittraster-scroller and a horizontal-scroll.
 
* '''Pixelized Vectors:''' Part 4 was the guest-part coded by Face Hugger. He extended his line-vectors with an interesting looking smear-effect, which makes them also move softer. It contains a cheat-part.
 
* '''Pixelized Vectors:''' Part 4 was the guest-part coded by Face Hugger. He extended his line-vectors with an interesting looking smear-effect, which makes them also move softer. It contains a cheat-part.
* '''Metamorphose Vectors:''' Part 6 has been coded by Alien. It shows mostly line-vectors but also some vector-balls. The singular at this part is, that the line-vectors changes from one object to another (metamorphose).
+
* '''Metamorphose Vectors:''' Part 6 has been coded by Alien. It shows mostly line-vectors but also some vector-balls. Unique at this part is, that the line-vectors changes from one object to another (metamorphose).
 
* '''Hard'n'Heavy:''' The last part of Voyage 1993 was coded by Prodatron. Two areas of the screen shows different and always changing hardware-effects (out of seven). In the middle there was a multi-effect-hardscroll. Prodatron used only one HALT-instruction in one whole frame, so it was fully timed.
 
* '''Hard'n'Heavy:''' The last part of Voyage 1993 was coded by Prodatron. Two areas of the screen shows different and always changing hardware-effects (out of seven). In the middle there was a multi-effect-hardscroll. Prodatron used only one HALT-instruction in one whole frame, so it was fully timed.
* '''Turndisc-Part:''' It was a satire from Alien to the turndisc-part of "The Demo" by Logon System. It shows two grandmas and [censored]-equalizers.
+
* '''Turndisc-Part:''' It was a satire from Alien to the turndisc-part of "[[The Demo]]" by [[Logon System]]. It shows two grandmas and [censored]-equalizers.
 
* '''Secret Mission:''' The cheat-part by Prodatron shows a completely new effect on CPC, the horizontal wabbler. Easy but very goodlooking.
 
* '''Secret Mission:''' The cheat-part by Prodatron shows a completely new effect on CPC, the horizontal wabbler. Easy but very goodlooking.
  

Revision as of 02:40, 26 September 2006

Voyage 93 part with realtime calculated vector graphics

The Voyage 1993 Megademo has been produced in 1993 for BENG! mainly by the german coders Alien and Prodatron. It contains intro-, turndisc- and menupart, six mainparts and a guestpart by Face Hugger.

Credits

Screenshots

Parts

  • Intro: Graphic and code by Alien. It shows the credits and some other information about the megademo.
  • Loader screen: Contains the credits for the next part and a nice graphics taken from amiga by Face Huggers new IFF-converter.
  • Menupart: It has two different choosing-systems. The first one is a solar-system with seven planets representing the different parts. The second one is a movable porsche, which drives through some dust (and the part-numbers). Contains a large frequency-analyzer.
  • [?]: The first part was coded by Alien containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
  • Third Axis: This was Prodatrons first demopart with realtime-calculated vector-graphics on CPC. The figures were realized with direct-adressed sprites. It also contains a hardware-mirror, a console for controlling the animations, a buffer for precalculated animations and other things.
  • [?]: Aliens second part consists of a very good splittraster-scroller and a horizontal-scroll.
  • Pixelized Vectors: Part 4 was the guest-part coded by Face Hugger. He extended his line-vectors with an interesting looking smear-effect, which makes them also move softer. It contains a cheat-part.
  • Metamorphose Vectors: Part 6 has been coded by Alien. It shows mostly line-vectors but also some vector-balls. Unique at this part is, that the line-vectors changes from one object to another (metamorphose).
  • Hard'n'Heavy: The last part of Voyage 1993 was coded by Prodatron. Two areas of the screen shows different and always changing hardware-effects (out of seven). In the middle there was a multi-effect-hardscroll. Prodatron used only one HALT-instruction in one whole frame, so it was fully timed.
  • Turndisc-Part: It was a satire from Alien to the turndisc-part of "The Demo" by Logon System. It shows two grandmas and [censored]-equalizers.
  • Secret Mission: The cheat-part by Prodatron shows a completely new effect on CPC, the horizontal wabbler. Easy but very goodlooking.

Web links