Difference between revisions of "Wolfenstrad"

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Demo by [[Optimus]] with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.
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Demo by [[Optimus]] with graphics by [[Voxfreax]] and music by [[Sice]]. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in [[SDCC]] C code and [[Z80]] assembly.
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== Youtube ==
  
 
== Pictures ==
 
== Pictures ==

Revision as of 02:36, 21 March 2012

Demo by Optimus with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.

Youtube

Pictures

Links

Page at Pouet.net