Difference between revisions of "Direct Disk to Cartridge Port"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
(List of "Almost" Direct Disk to Cartridge Ports)
m (The present and future)
 
(24 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The practise of some GX4000 cartridge game developers was to put an almost unchanged game from the CPC into a cartridge for the Plus/GX4000.
+
The practise of some cartridge game developers was to put an unchanged game from the CPC into a cartridge for the Plus/GX4000.
 +
A game which had small changes (often just using the Plus's palette) was called a "Almost Direct Disk to Cartridge Port".
  
 +
== Disk vs Cartridge ==
  
== Disk Vs Cartridge ==
+
The most common size of  [[Cartridge|cartridge]]  used was  only 128KB which had less capacity compared to a 3" disk. 
 +
The standard DATA format had 178K of useable storage and later (1990) disc games had around 210KB of usable storage on each disc.
 +
This meant that a direct Disk to Cartridge port would need to have something removed so that it would fit into the cartridge space.
 +
(It is worth noting that 256KB ROM and 512KB ROM (maximum capacity for a rom) can be used with cartridges but probably because of cost reasons most used 128KB ROMs.)
  
Sometimes such games had some features removed because the 128KB only cartridge had less capacity compared to a 3" disk (178K with standard DATA format with later disc games used around 210K on each disc, compared to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).  It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.
+
A small number of games on tape/disc (e.g. Bloodwych) used tape/disc to store game state (so play could continue after), but there was no way to store game state on Cartridge games. (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).  
  
 
== Consequences ==
 
== Consequences ==
  
Of course this practise didn't help the [[Plus]] range at all and was almost as shameful as the [[Speccy Port]] technique.  
+
Of course this direct disk to cartridge didn't help the [[Plus]] range at all and was almost as shameful as the [[Speccy Port]] technique, but it was done because it was a cheap and fast way to quickly release games.
  
It was a cheap and fast way to quickly release games.
+
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems.  
  
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
+
If 128KB ram had been the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
  
A 6128PLUS config with 512K ROM cartridge and disk Drive support is the optimum "from the shelf" Amstrad PLUS config, but such beast was never fully unleashed yet.
 
  
 
== Almost Direct Disk to Cartridge Port ==
 
== Almost Direct Disk to Cartridge Port ==
  
A good part of the games with CPC and PLUS existing versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.
+
Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.
  
== List of Direct Disk to Cartridge Ports ==
+
== Examples of Direct Disk to Cartridge Ports ==
  
Those were at least adapted to the ROM format.
+
These games are identical in look to the CPC versions with no use of Plus features:
  
 
*[[Batman The Movie ( Cartridge )]]
 
*[[Batman The Movie ( Cartridge )]]
Line 29: Line 33:
  
 
*[[Mystical ( Cartridge )]]
 
*[[Mystical ( Cartridge )]]
 +
 +
These could have benefited from using the Plus 4096 colour palette as a minimum.
 +
 +
Please visit their respective pages to read more about these games.
 +
 +
== Examples of Almost Direct Disk to Cartridge Ports ==
 +
 +
Some other cartridge games looked almost the same as the CPC version, but did use some Plus features. Some examples:
 +
 +
*[[Crazy Cars 2 ( Cartridge )]]
 +
 +
*[[Fire and Forget 2 ( Cartridge )]]
 +
 +
*[[Operation Thunderbolt ( Cartridge )]]
  
 
*[[Klax ( Cartridge )]]
 
*[[Klax ( Cartridge )]]
  
*[[Tintin On the Moon ( Cartridge )]]
+
*[[Tintin On the Moon (Cartridge)]]
 +
 +
This was still better than the direct ports, because it could give a more "16bit version look".
  
These could have benefited from using the Plus 4096 colour palette as a minimum.
+
Please visit their respective pages to read more about these games.
  
Yet some of those actually had some especially made graphic pages (Tintin on the Moon perhaps) using PLUS palette, or some slight changes in palette.
+
== Examples of games developed using lots of Plus features ==
  
== List of "Almost" Direct Disk to Cartridge Ports ==
+
All cartridge games should have followed the example of these games:
  
Some other cartridge games looked similar to the CPC version, but did have some enhancements (few visual effect or cinematic/Intro pages).
+
*[[Pang ( Cartridge )]]
 +
*[[Navy Seals ( Cartridge )]]
 +
*[[Plotting ( Cartridge )]]
  
 +
All these games were developed with the Plus features in mind, and all cartridge games should have been of this quality.
  
*[[Crazy Cars 2 ( Cartridge )]] : sky smooth colourfull gradient or HUD re-coloured... added option such as the map. Upgraded intro page too.
+
== Side-by-Side comparison of ported games ==
  
*[[Fire and Forget 2 ( Cartridge )]] : added smooth sky gradient while playing (same recipe as in Crazy Car2) and Fullscreen Intro/Cinematic pages.
+
*[https://www.youtube.com/watch?v=20ZBzhKoGdI Batman the Movie, Barbarian 2 & Operation Thunderbolt]
  
*[[Operation Thunderbolt ( Cartridge )]] : PLUS palette used, yet exactly same game engine (and datas).  
+
*[https://www.youtube.com/watch?v=DRDlE0f8GaI Klax, Mystical & Super Pinball Magic]
  
*[[Wild Streets ( Cartridge )]] : mostly re-colouring to fit the better PLUS palette, and fullscreen intropage. (perhaps a few Hardsprites used ?)
+
*[https://www.youtube.com/watch?v=nPEeqIEgO_0 No Exit, Panza Kick Boxing & Wild Streets]
  
This was still better than the direct ports, as it could give some "16bit version look" thanks to the PLUS palette (Atari ST portage lookalike).
+
*[https://www.youtube.com/watch?v=3LaHwU5A0gk Crazy Cars 2, Fire & Forget 2 & Pro Tennis Tour]
 +
 
 +
*[https://www.youtube.com/watch?v=_XNDx8A8WUQ Switchblade, Tin Tin on the Moon & Dick Tracy]
  
 
== Price comparison ==
 
== Price comparison ==
Line 66: Line 91:
 
== The present and future ==  
 
== The present and future ==  
  
It is nowadays a common feature to modify existing CPC games into "Almost Direct Disk to Cartridge Port", just by modifying the colours in game to use a better choice of colours from the [[Plus]]s bigger palette.
+
It is easy to make a "Direct Disk to Cartridge Port" by using the [[No$cart]] utility by [[Nocash]].
 +
 
 +
A number of unofficial cartridge games have been made this way and some have been even been sold in nice packaging and sold on Ebay. (See [[Bootleg Cartridges]]).
 +
 
 +
It is nowadays a common feature to modify existing CPC games to take advantage of some plus features, mostly the [[Plus]]'s bigger palette, but often these remain on disk.
 +
With [[No$cart]] these could be converted to cartridge and made into "Almost Direct Disk to Cartridge Port".
 +
 
 +
Most cartridges were the original games released from the GX4000 era so these ideas were mostly applied to games. To apply this to utilities you would need to have drivers to access disc/tape for storage, or include the OS/firmware in your cartridge.  
  
As most cartridges were the original games released from the GX4000 era, it was mostly applied to games. Now that the operation of the ACID protection chip is known, and the development of various homebrew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.
+
Now that the operation of the ACID protection chip is known, and the development of various home brew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features (See [[Converted_GX4000_games]]).
  
 +
Since the release of '''[[C4CPC]]''' hardware it is now easy to make a cartridge that can be run on GX4000 or Plus.
  
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]

Latest revision as of 18:26, 5 December 2017

The practise of some cartridge game developers was to put an unchanged game from the CPC into a cartridge for the Plus/GX4000. A game which had small changes (often just using the Plus's palette) was called a "Almost Direct Disk to Cartridge Port".

Disk vs Cartridge

The most common size of cartridge used was only 128KB which had less capacity compared to a 3" disk. The standard DATA format had 178K of useable storage and later (1990) disc games had around 210KB of usable storage on each disc. This meant that a direct Disk to Cartridge port would need to have something removed so that it would fit into the cartridge space. (It is worth noting that 256KB ROM and 512KB ROM (maximum capacity for a rom) can be used with cartridges but probably because of cost reasons most used 128KB ROMs.)

A small number of games on tape/disc (e.g. Bloodwych) used tape/disc to store game state (so play could continue after), but there was no way to store game state on Cartridge games. (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).

Consequences

Of course this direct disk to cartridge didn't help the Plus range at all and was almost as shameful as the Speccy Port technique, but it was done because it was a cheap and fast way to quickly release games.

Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems.

If 128KB ram had been the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.


Almost Direct Disk to Cartridge Port

Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.

Examples of Direct Disk to Cartridge Ports

These games are identical in look to the CPC versions with no use of Plus features:

These could have benefited from using the Plus 4096 colour palette as a minimum.

Please visit their respective pages to read more about these games.

Examples of Almost Direct Disk to Cartridge Ports

Some other cartridge games looked almost the same as the CPC version, but did use some Plus features. Some examples:

This was still better than the direct ports, because it could give a more "16bit version look".

Please visit their respective pages to read more about these games.

Examples of games developed using lots of Plus features

All cartridge games should have followed the example of these games:

All these games were developed with the Plus features in mind, and all cartridge games should have been of this quality.

Side-by-Side comparison of ported games

Price comparison

Thankfully most of those games were known as good games on the CPC. The bet was that it would still be a good game on Plus.

Yet people were not interested in buying an expensive cartridge with no or few advantages when the CPC version could be bought for cheaper and played on the Plus.

UK prices: in 1990 when the Plus/GX4000 was released, cartridge games were sold at £29.95, while disc versions were normally £14.99 and tape version was £9.99. Blank discs were £2.50 each. (Source Amstrad Action October 1990)

French prices: in 1990 when the Plus/GX4000 was released, cartridge games were sold for 250Fr , 150Fr for disc and 100Fr for tape. Blank discs were 20Fr each. (Fr = French Francs, pre-Euro currency in France).


The present and future

It is easy to make a "Direct Disk to Cartridge Port" by using the No$cart utility by Nocash.

A number of unofficial cartridge games have been made this way and some have been even been sold in nice packaging and sold on Ebay. (See Bootleg Cartridges).

It is nowadays a common feature to modify existing CPC games to take advantage of some plus features, mostly the Plus's bigger palette, but often these remain on disk. With No$cart these could be converted to cartridge and made into "Almost Direct Disk to Cartridge Port".

Most cartridges were the original games released from the GX4000 era so these ideas were mostly applied to games. To apply this to utilities you would need to have drivers to access disc/tape for storage, or include the OS/firmware in your cartridge.

Now that the operation of the ACID protection chip is known, and the development of various home brew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features (See Converted_GX4000_games).

Since the release of C4CPC hardware it is now easy to make a cartridge that can be run on GX4000 or Plus.