Difference between revisions of "Navy Seals (cartridge)"
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Longplays courtesy from Xyphoes. | Longplays courtesy from Xyphoes. | ||
+ | |||
+ | == Implementation details and use of Plus hardware== | ||
+ | |||
+ | * Mode 0 is used for display | ||
+ | * Plus palette is used | ||
+ | * Plus raster interrupt is used | ||
+ | * Plus sprites are used for man and enemies | ||
+ | * Plus split screen is used (for panel at the bottom) | ||
+ | * Plus soft hardware scroll is used. (The left column is also masked by the border) | ||
+ | * Plus DMA is used (channel 0 is used for sound effects. Each sound effect is defined only by a list of DMA commands. e.g. no CPU driver is used to play them). | ||
+ | * bullets are done with soft sprites | ||
+ | * CRTC Register values are: R0 = 63, R1 = 40, R2 = 46, R3 = 14, R4 = 38, R5 = 0, R6 = 29, R7 = 32 | ||
+ | R0,R1,R2,R4,R5 are the normal values used by the system. R3 means a horizontal sync width of 14 chars, but a vertical sync width of 16 lines. R6 is 4 more lines than normal (probably for the panel at the bottom), | ||
+ | R7 is 2 chars more than normal shifting the screen up by 2 char lines, to centralise the display and panel. The effect of the left column being masked is not compensated for. | ||
== Links == | == Links == |
Latest revision as of 03:51, 8 November 2011
A game From OCEAN using well the Plus features.
Often considered amongst the best the GX4000/Plus can offer, it's a platform shooter game with an infiltration theme.
Contents
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
This game is particulary difficult and well done, looking quite like the 16-bit computers versions.
video
{{#ev:youtube|G5rBW2jF04k|340}} {{#ev:youtube|Q7JWr6rM1Qg|340}} {{#ev:youtube|KwCZgtYtzxg|340}} {{#ev:youtube|XCYumnJgRSE|340}} {{#ev:youtube|Cm2zoUDFHEI|340}}
Longplays courtesy from Xyphoes.
Implementation details and use of Plus hardware
- Mode 0 is used for display
- Plus palette is used
- Plus raster interrupt is used
- Plus sprites are used for man and enemies
- Plus split screen is used (for panel at the bottom)
- Plus soft hardware scroll is used. (The left column is also masked by the border)
- Plus DMA is used (channel 0 is used for sound effects. Each sound effect is defined only by a list of DMA commands. e.g. no CPU driver is used to play them).
- bullets are done with soft sprites
- CRTC Register values are: R0 = 63, R1 = 40, R2 = 46, R3 = 14, R4 = 38, R5 = 0, R6 = 29, R7 = 32
R0,R1,R2,R4,R5 are the normal values used by the system. R3 means a horizontal sync width of 14 chars, but a vertical sync width of 16 lines. R6 is 4 more lines than normal (probably for the panel at the bottom), R7 is 2 chars more than normal shifting the screen up by 2 char lines, to centralise the display and panel. The effect of the left column being masked is not compensated for.
Links
http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )