Difference between revisions of "Graphical User Interface"
From CPCWiki - THE Amstrad CPC encyclopedia!
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− | A "Mac or Windows like interface... | + | A "Mac or Windows like" interface... |
− | + | Mostly with a "mouse pointer" and menues. | |
+ | Also called GUI | ||
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− | + | This wasn't so well used on [[Amstrad CPC]] : | |
+ | *lack of Mouse :few models existed, not alway compatibles. | ||
+ | *Expensive on [[Z80|CPU]] ressources or speed : the mouse Pointer is like a sprite and using the Joystick to move it is painfully slow and lack precision. | ||
+ | As a result, Keyboards short cut may be more appropriate on an Amstrad CPC. | ||
− | + | But some games used such an interface, but because it was a Joystick instead of a proper mouse... it sucked and was often a source of slow gameplay (See [[Hero Quest]]). | |
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+ | ==GUI Amstrad CPC Games== | ||
+ | *[[Pirates!|Sid Meyer's Pirates!]] : Joystick pseudo Mouse pointer and menues. | ||
+ | *[[Hero Quest]] : a Populous like interface. | ||
+ | |||
+ | ==GUI Amstrad CPC OS== | ||
*[[SymbOS]] | *[[SymbOS]] | ||
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+ | |||
+ | ==Proper Link to CPC related GUI article== | ||
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+ | [[History of Graphical User Interface for the Amstrad CPC]] | ||
− | [[Category:CPC GUI]] | + | [[Category:CPC GUI| ]] |
Latest revision as of 14:01, 18 December 2010
A "Mac or Windows like" interface...
Mostly with a "mouse pointer" and menues.
Also called GUI
This wasn't so well used on Amstrad CPC :
- lack of Mouse :few models existed, not alway compatibles.
- Expensive on CPU ressources or speed : the mouse Pointer is like a sprite and using the Joystick to move it is painfully slow and lack precision.
As a result, Keyboards short cut may be more appropriate on an Amstrad CPC.
But some games used such an interface, but because it was a Joystick instead of a proper mouse... it sucked and was often a source of slow gameplay (See Hero Quest).
GUI Amstrad CPC Games
- Sid Meyer's Pirates! : Joystick pseudo Mouse pointer and menues.
- Hero Quest : a Populous like interface.
GUI Amstrad CPC OS