Difference between revisions of "Joystick Y-cables"

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For example, if Player 1 moves UP-'''and'''-RIGHT then UP and RIGHT are shortcut with each other. In result, without the diodes, Player 2 would automatically move UP-'''and'''-RIGHT whenever trying to move UP-'''or'''-RIGHT.
 
For example, if Player 1 moves UP-'''and'''-RIGHT then UP and RIGHT are shortcut with each other. In result, without the diodes, Player 2 would automatically move UP-'''and'''-RIGHT whenever trying to move UP-'''or'''-RIGHT.
 
The diodes are, of course, needed only on one connector (eg. Joystick 2 only). The schematics with diodes on both Joystick 1 and 2 connectors are a bit overcomplicated. Normally only 5 diodes are required (or 7 when implementing the extra fire buttons).
 
  
 
== See Also ==
 
== See Also ==

Revision as of 13:29, 25 January 2010

Joystick Y-cable

These were made by 3rd party vendors as a replacement to the original JY-2 joystick for the Amstrad CPC computers.

In order to push sales of Amstrad's own joysticks, Amstrad designed the CPC with one joystick port only which had two common signal pins. The idea was to sell one joystick which forwarded the second common signal to a built-in joystick port, to which the second joystick could be connected.

As the quality of the Amstrad joysticks was lousy, using an Y-cable together with other joysticks was the preferred solution.

Technical

Basically, Pin8 needs to be swapped with Pin9 for the second joystick. However, the cable should also contain diodes in order to prevent conflicts between the two joysticks.

For example, if Player 1 moves UP-and-RIGHT then UP and RIGHT are shortcut with each other. In result, without the diodes, Player 2 would automatically move UP-and-RIGHT whenever trying to move UP-or-RIGHT.

See Also

Joystick Splitter (an article from an english magazine, describing how to make a Y-cable)

Examples