Difference between revisions of "Computerkunst og grafik"

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[[Image:Computergrafik frontcover.jpg|right|thumb|250px|Frontpage]]
 
[[Image:Computergrafik frontcover.jpg|right|thumb|250px|Frontpage]]
  
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A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any
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basic. The conversion are very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the into the right boundaries.
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There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.
  
 
== Information ==
 
== Information ==

Revision as of 05:20, 2 December 2006

Frontpage

A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any basic. The conversion are very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the into the right boundaries.

There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.

Information

Title: Computerkunst og grafik
Authors: Alex Brück
Publiser: Teknisk forlag
Year: 1987
Pages: 150
ISBN: 85-571-0981-8

Contents

1. Indledning
2. Krav til udstyr
3. Enkle tegninger
4. Figurer
5. Bevægelse og formændring
6. Mere komplicerede tegninger
7. Afkortnings-rutine
8. Strukturer og felter
9. Komplet 2-dimensionalt tegneprogram
10. Ind i den 3. dimension
11. Perspektiv
12. Mere om perspektiv
13. Sekskant-mønster programmet
14. Hexprisme-program
15. Multistruktur-program
16. Multiprisme-program
17. Ring/spiral-program
18. Elipsoide-program
19. Appendiks
20. Ordliste
21. Omsætningstabel (Basic)
22. Variabelnavne
23. Commodore 64-Rutine
24. Amstrad CPC 464-Rutine
25. IBM og kompatibel rutine

Example pages