Computerkunst og grafik

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A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any basic. The conversion is very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the coordinates into the right boundaries, depending on the computer question.

There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.

This book is probably a Danish translation of a German book!

Information

Title: Computerkunst og grafik
Authors: Alex Brück
Publiser: Teknisk forlag
Year: 1987
Pages: 150
ISBN: 85-571-0981-8

Contents


01. Indledning
02. Krav til udstyr
03. Enkle tegninger
04. Figurer
05. Bevægelse og formændring
06. Mere komplicerede tegninger
07. Afkortnings-rutine
08. Strukturer og felter
09. Komplet 2-dimensionalt tegneprogram
10. Ind i den 3. dimension
11. Perspektiv
12. Mere om perspektiv
13. Sekskant-mønster programmet
14. Hexprisme-program
15. Multistruktur-program
16. Multiprisme-program
17. Ring/spiral-program
18. Elipsoide-program
19. Appendiks
20. Ordliste
21. Omsætningstabel (Basic)
22. Variabelnavne
23. Commodore 64-Rutine
24. Amstrad CPC 464-Rutine
25. IBM og kompatibel rutine

Example pages