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B-ASIC

10 bytes removed, 17:19, 5 October 2006
/* Sprites Instructions Set */
* The coordinate must be stored on a little endian method, e.g. the less significant byte in first and the most significant byte in second position in memory.
* The last x coordinate must take the value F0F0 (hexa) to indicate the path end definition
* DurationPer indicates the time while the sprite will run on the path (at the last position* the path start again at the fist position).
* If DurationPer is zeroed, so the duration is infinite.
* WaitingPer indicate the start period which occurs when the path will be activated* (see SPRTON and SPRTOFF instructions)* Note : A same path can be used by one or more sprites.* Example : SPRTDEF,3,&3000,0,100 to define for sprite 3 a path defined in &3000 with an infinite* loop of the path after 2 seconds of start delay after SPRTON,3 instruction.
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'''SPRTON,SprNb1,SprNb2,...,SprNbx'''
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