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Turbo Esprit

1,515 bytes added, 13:11, 17 October 2013
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'''''Turbo Esprit''''' is a driving game where your job is to hunt down the cars of the drug dealers and ram them until they give up. Traffic lights, pedestrians, having to refill at gas stations, enemy hit cars, and one-way streets everywhere complicate the matter. But there is You car also has a practice where you can roam one of the four cities in the game as forward-facing machine gun. Hit cars will try to driver next to your car and shoot at you like.
Might be considered Gameplay is complicated by the predecessor of [http://enfact that you will have to constantly switch back and forth between forward view and the map to locate your target cars.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 ''Grand Theft Auto'']While you are looking at the map, the game is not paused but unsurprisingly Rockstar totally denies thiscontinues in real-time, so if you are not careful, your car may e.g. crash against a wall and blow up while you are studying the map. So gameplay is actually a bit of a chore and not very child friendly.
So perhaps the main attraction of the game is the very fun practice mode where you can roam one of the four cities as you wish (optionally mowing down pedestrians and blowing up as many cars as you like, racking up an enormous penalty score). ''Turbo Esprit'' might be considered the predecessor of open world racing games like [http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 ''Grand Theft Auto''] or ''Driver: San Francisco'', except Rockstar would probably never admit this. But the fact is that this 8-bit game delivered a remarkable open world experience for its time. The CPC version has pretty marvelous graphics, much better than the C64 or Spectrum releases (except the title screen is more colorful colourful on the C64). ''Turbo Esprit'' does not play all that well on a green screen because the gangster cars are a bit hard to distinguish. An arrow over the target car as in ''[[Chase H.Q.]]'' would have helped playability immensely. But then again identifying (or failing to identify) drug dealer/hit cars is also part of the fun. Development of this game reportedly took about 10 months, an unusually long time for a typical game of the era. But then again the open world racing aspect of gameplay and the fast and (at least on the CPC) colourful graphics were quite innovative for their time so this is not very surprising at all.
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