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Stephen Curtis

160 bytes added, 22:28, 16 October 2013
/* General Info */
* '''[[Terra_Cognita]], ([[:Category:Games 1987|1987]], [[Codemasters]])
His games garnered very positive reviews though they tend to be quite inaccessible to modern gamers. In his games he often made use of elaborate labyrinths and puzzles. For example - [[Into Oblivion]] had 2500 screens and required intense patience and mapping.
==Interview==
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