Changes
HLSL "1980s" CRT shader in MESS
==mess.ini / ume.ini==
<pre>
skip_gameinfo 1
# from http://shmups.system11.org/viewtopic.php?f=6&t=45026&sid=cd2c0386940124d6cdf2de80d2a59d7d&start=240
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 1024
hlsl_snap_height 768
shadow_mask_alpha 0.15
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.02
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.7
scanline_bright_offset 0.0
scanline_jitter 0.05
defocus 0.0,0.0
converge_x 0.2,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.2,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 0.85,0.15,0.0
grn_ratio -0.1,1.1,0.0
blu_ratio -0.075,0.0,1.075
saturation 1.0
offset -0.15,-0.18,-0.18
scale 1.15,1.18,1.18
power 1.1,0.9,0.7
floor 0.01,0.0,0.01
phosphor_life 0.0,0.0,0.0
waitvsync 1
raster_bloom_scale 0.1
triplebuffer 1
# '86:
red_ratio 0.925,0.075,0.0
grn_ratio -0.1,1.1,0.0
blu_ratio -0.075,0.0,1.075
offset -0.4,-0.42,-0.45
scale 1.4,1.42,1.45
power 0.9,0.75,0.6
# '91:
#red_ratio 0.85,0.15,0.0
#grn_ratio -0.1,1.1,0.0
#blu_ratio -0.075,0.0,1.075
#offset -0.15,-0.18,-0.18
#scale 1.15,1.18,1.18
#power 1.1,0.95,0.8
</pre>