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Deflektor

71 bytes added, 09:04, 26 October 2012
A good and original reflexion and reflexes puzzle game released by [[Gremlin Graphics]] in 1987. It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...). 
==Wikipedia's article==
==Amstrad Version==
While being The Amstrad version is in Mode1, enabling the port form ZX Spectrum's graphics, the game manage Mode 1. It uses interrupts to counter increase the "few number of colours" feeling by displaying a raster colour change, with 6 simultaneous colours in-game screenson screen.
Also the inks are often changed from The top part uses one level to anotherset of 4 colours, giving the status bar at the bottom uses another varied feeling (as in Head over Heels per example)set of 4 colours increasing the number of on-screen colours from 4 to 6.
Compaired to Spectrum version, the lack of colour clashes Clearly it is perhaps fine better than having actually more colours displayed on screen, yet those were actually well managed for a spectrum game[[Speccy Port]] in some way but done really well. But It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the HUD is more detailed on CPCnormal 256 width for Speccy ports.
In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).
Compaired Compared to C64 Spectrum versionit lacks colour clash, uses the square pixels enble fine graphics well adapted for Amstrad's wider screen better (although the gameplay, play area is the same as the graphic are made of square Spectrum) and round or diagonal geometric shapeshas a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.
The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.
Music was composed by Ben Daglish and The C64 version used its lower resolution which is a classic amongst the classic pieces comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the mangraphics are made of square and round or diagonal geometric shapes.  Both Amstrad and C64 had good music.
==Developers==
The 60 levels on speccy, courtesy of maps.speccy.cz
 
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no mirrors.
 
Otherwise, the graphics are identical pixel-wise.
 
 
The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
==Videos==
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