Changes
Feud
,/* HINTS */
== HINTS ==
<p style="text-align: center;">Mixing Spells</p>
Stand behind your cauldron. Press fire button and move the joystick left and right to turn the pages of the spell book. When the book is open to the required spell release the fire button. If you have both the ingredients, this is shown in red lettering in the spell book, the spell will be mixed and you will be armed with it.
<p style="text-align: center;"><br/>Casting Spells</p>
To cast a spell you need to he armed with it. This is done at the mixing stage. Pressing the fire button will cast the spell. Some spells may be used only once whilst others may be used a number of times. Different spells can be cast by turning the spell book pages whilst holding down the fire button, similar to mixing spells.
<p style="text-align: center;">Spells and their Ingredients</p>{| align="center" border="1"|-| style="text-align: center;" height="19" | '''SPELL '''| style="text-align: center;" height="19" | '''INGREDIENTS '''|- | height="19" | 1. TELEPORT | height="19" | DANDYLION & BURDOCK |-| height="19" | 2. PROTECT | height="19" | PIPERWORT & RAGWORT |-| height="19" | 3. SPRITES | height="19" | SNAPDRAGON & TOADFLAX |-| height="19" | 4. ZOMBIE | height="19" | DEVILSBIT & BONES |-| height="19" | 5. SWIFT | height="19" | SPEEDWELL & MAD SAGE |-| height="19" | 6. FREEZE | height="19" | BIND WEED & BOD WEED |-| height="38" | 7. DOPPLEGANGER | height="38" | FOX GLOVE & CATSEAR |-| height="19" | 8. INVISIBLE | height="19" | CHONDRILLA & HEMLOCK |-| height="19" | 9. REVERSE | height="19" | THISTLE & SKULLCAP |-| height="19" | 10. HEAL | height="19" | BALM & FEVERFEW |-| height="19" | 11. FIREBALL | height="19" | DRAGONSTEETH & MOUSETAIL |-| height="19" | 12. LIGHTNING | height="19" | CUD WEED & KNAP WEED |}<p style="text-align: center;">COLLECTING HERDS</p>
Stand in front of the herb and walk towards it. The Wizard will bend down and pick it up. Successful picking of the herb will be shown on the spell book.
<p style="text-align: center;">SOME IMPORTANT POINTS</p> #You can only teleport when other characters cannot see you and always teleport to your cauldron. #Pressing Return centralises your character on the screen. #Offensive spells (Sprites, Fireball, Lightning) can be dodged, but you cannot simply run away from the attack ... You are not a coward. #Villagers and Travellers can be changed into Zombies.Travellers always walk along the road and being strong willed, even as Zombies, do not obey your commands.Villagers being of low intelligence are more susceptible to orders when in a Zombie state and will walk in the direction you indicate but won’t leave the limits of their own territory. #Compass points to Leanoric.
== Cover ==