Changes

Jump to: navigation, search

Ghostbusters

5 bytes added, 04:50, 24 November 2011
/* Game Play */
You start off with a small loan from the bank in order to build a Ghostbuster franchise. You select a car, then various pieces of equipment, and then you are out on the street. As the PK energy level starts building, various building will flash red - this means there is a slimer there wreaking havoc, you can go there and catch this slimer with your trap. You earn money for every slimer you catch. As the game goes on, ghosts drift continously towards Zuul, with the Gatekeeper and Keymaster roaming around as well. Every so often, the Marshmallow Man appears, and if you arent prepared, he will stomp a city building causing a lot of damage. The ghosts get faster and faster and the PK energy level goes up faster as well.
You will need to visit the GHQ every so often to stock up, empty your traps and recharge your back packs if you accidentally cross the streams. You win by successfully sneaking 2 Ghostbusters into the building to face Zuul. Unfortunately the Amstrad cassette version doesn't have the Zuul scene at the top of the building (even though this scene is shown on after sneaking past the back of the Games inlay)marshmallow man. A disk version does.
== Screenshots ==
7,241
edits