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Isometric 3D

87 bytes added, 14:39, 5 October 2011
/* Video Modes */
Fire Trap
 
There a comparison with the different way to do it :
 
[[File:Iso mode1 comparison.png]]
====Mode0 :====
By the way because of the wider pixels, you need bigger sprites to get some details with them, so those games are quite heavy to manage and often quite slow, but delightfull to the eyes...
 
 
=Level design=
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