Changes
/* Masked Sprites and Elements */
It is also to notice that the basic floor tiles use only 2 inks (Blue and dark blue) the "light cyan" seen in the jointed floor-tiles being sometimes obtained with the pixels-crossing of pixels from 2 tiles different.
Many Speccy Ports in "isometric Mode1" actually still use 1bpp coded graphics.
* Some remains in Monocolour display as lazy ports, be it only in gamefield (HUD often display other colours anyway).
'''Examples :'''
Alien highway / Highway Encounter
H.A.T.E
PacMania
The Great Escape
Attack Of The Killer Tomatoes
Gauntlet III
Molecule Man (also a bad game...)
*Other games manage to get the elements (background and sprites) in different colours : yet still mono-coloured themselves. this greatly increase the games quality and understandability of the environment despite being still inferior to real 2bpp graphics in 3 or 4 colours for Sprites or backgrounds.
'''Examples :'''
Bobby bearing
Bomb Scare
Crystal Castles
Fire Trap
==Shadows==