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Isometric 3D

748 bytes added, 11:06, 5 October 2011
/* Masked Sprites and Elements */
It is also to notice that the basic floor tiles use only 2 inks (Blue and dark blue) the "light cyan" seen in the jointed floor-tiles being sometimes obtained with the pixels-crossing of pixels from 2 tiles different.
 
Many Speccy Ports in "isometric Mode1" actually still use 1bpp coded graphics.
 
* Some remains in Monocolour display as lazy ports, be it only in gamefield (HUD often display other colours anyway).
 
'''Examples :'''
 
Alien highway / Highway Encounter
 
H.A.T.E
 
PacMania
 
The Great Escape
 
Attack Of The Killer Tomatoes
 
Gauntlet III
 
Molecule Man (also a bad game...)
 
 
*Other games manage to get the elements (background and sprites) in different colours : yet still mono-coloured themselves. this greatly increase the games quality and understandability of the environment despite being still inferior to real 2bpp graphics in 3 or 4 colours for Sprites or backgrounds.
 
'''Examples :'''
 
Bobby bearing
 
Bomb Scare
 
Crystal Castles
 
Fire Trap
==Shadows==
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