Changes
/* Plus Features */
== Plus Features ==
*'''HardSprites :''' used for the title page (golden/yellow logo, to get easier extra colours and ink cycling) and for the visor and bullets, also for the Scanner/Radar at bottom of screen HUD... those visor and scanner use some ink rotation/cycles. The Visor uses 2 Haardsprites Hardsprites with some colour cyclesand those sprites may change if you change the selected weapon (new content is loaded into the ASIC's sprite inner RAM), bullets use 2 HardSprites slots per frames (6 frames, so 12 slots) and Radar uses 2 Sprites with colour cycles too. Those sprites are all magnified into pseudo Mode0 sized pixels (X=4 and Y=1). To use Harsprite for the visor is and easy way to get this one masked and with smooth movement while the game is non masked and attribute movement based.
*'''HardScrolling :''' not confirmed. Being a character based graphic engine, it is quite probable that the exact ZX Spectrum routines were used.