Changes
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
== Almost Direct Disk to Cartridge Port ==
== List Examples of Direct Disk to Cartridge Ports ==
*[[Batman The Movie Barbarian 2 ( Cartridge )]]
These could have benefited from using the Plus 4096 colour palette as a minimum.
== List Examples of "Almost" Direct Disk to Cartridge Ports ==
Some other cartridge games looked similar to the CPC version, but did have some enhancements (few visual effect or cinematic/Intro pages). Some examples:
*[[Crazy Cars 2 ( Cartridge )]]
*[[Crazy Cars Fire and Forget 2 ( Cartridge )]] : sky smooth colourfull gradient or HUD re-coloured... added option such as the map. Upgraded intro page too.
*[[Fire and Forget 2 Operation Thunderbolt ( Cartridge )]] : added smooth sky gradient while playing (same recipe as in Crazy Car2) and Fullscreen Intro/Cinematic pages.
*[[Operation Thunderbolt Crazy Cars 2 ( Cartridge )]] : PLUS palette used, yet exactly same game engine (and datas) This was better than the direct ports.
== Price comparison ==