Changes
Reverted edits by [[Special:Contributions/MacDeath|MacDeath]] ([[User talk:MacDeath|talk]]) to last revision by [[User:Arnoldemu|Arnoldemu]]
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
== Almost Direct Disk to Cartridge Port ==
== List Examples of Direct Disk to Cartridge Ports ==
*[[Batman The Movie Barbarian 2 ( Cartridge )]]
These could have benefited from using the Plus 4096 colour palette as a minimum.
*[[Operation Thunderbolt Crazy Cars 2 ( Cartridge )]] : PLUS palette used, yet exactly same game engine (and datas).
*[[Wild Streets Fire and Forget 2 ( Cartridge )]] : mostly re-colouring to fit the better PLUS palette, and fullscreen intropage. (perhaps a few Hardsprites used ?)
This was still better than the direct ports, as it could give some "16bit version look" thanks to the PLUS palette (Atari ST portage lookalike).
== Price comparison ==
As most cartridges were the original games released from the GX4000 era, it was mostly applied to games. Now that the operation of the ACID protection chip is known, and the development of various homebrew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]