Changes
/* Good Job */
*'''Switchblade''': the GX4000 cartridge version displays extra features such as large vertical ditherings in a lot of Red shades (sky) or PLUS Hardware sprites "patches" as extra coloured tiles. This is more than enough to get a properly coloured feeling.
Some Speccy port ports "done right" may also use Mode 0 instead of Mode 1. Hence , hence being graphically fully CPC (yet tiles or sprites are still comparable in dimensions). The result may vary from awful (the code is not optimised enough for CPC) to great (a well optimised Z80 game management engine with a different and accurate/efficient graphic display engine). This can be seen in '''Space Gun''': Mode 0 and even PLUS features, yet the attribute-designed-unmasked sprites remain, in a sluggish game. Even a game like Robocop have some bits of codes in common between CPC and Speccy.
=Techniques used=