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Black Tiger

1,409 bytes removed, 08:57, 28 April 2011
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 ==Speccy Port== [[Black Tiger is quite infamous for being one of the laziest speccy port. And even more infamous because the speccy's original version is not even that good to begin with. *Graphics : the Amstrad version use unmodified Graphical Datas.  The Sprites and tiles are stored in RAM in 1bit per pixel, sprites are also masked in 1 bit per pixel. the 1bpp datas are then turned into Mode1 2bit per pixel when they are to be displayed into the Video RAM area. Which is somewhat CPU intensive. *Also some Raster interrupt are used in order to get more than 4 colours displayed on the screen. But the main problem is that it is quite useless as the Game's window is still monocolour ! So it simply wastes CPU power. ==What If ?== *What we quite got : [[File:BlackTigerspeccymap.png|560px]] *What we could at least have : [[File:BlackTiger mega map speccy recolored.png|560pxCPC-Spectrum Comparison]]  *As the sprites are 1bpp + 1bpp mask , this means that if properly recoded in 2bpp they use the exact same amount of DATA in RAM, but could then be in 3 colours, 4th colour being used as mask, s used in super wonderboy (this is not shown on mock up) *Also it may be possible to apply some king of attribute colour on the tiles so the Bacjground and Foreground, while still being 1bpp/2 colours... could be say... 2 different colours (as shown) *then get rid of Rasters interrupts/palette change. There, you have a better version than the speccy one. 
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