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Arcade Ports

301 bytes added, 10:15, 27 April 2011
/* Technical aspect */
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult.
==Gameplay==
==Execution of the ports==
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention.  Many Arcade Manufacturer saw in the port of their arcade Hit Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines.
But '''American''' companies also knew nothing about the Amstrad CPC.
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