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ZX Spectrum

46 bytes removed, 09:44, 18 April 2011
Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Text can be displayed using 32 columns * 24 rows of characters from the ZX Spectrum character set or from a set provided within an application, from a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256*192 with the same colour limitations. To conserve memory, colour is stored separate from the pixel bitmap in a low resolution, 32*24 grid overlay, corresponding to the character cells. Altwasser received a patent for this design.
An "attribute" consists of a foreground and a background colour, a brightness level (normal or bright) and a flashing "flag" which, when set, causes the two colours to swap at regular intervals. Unfortunately, this scheme leads to what was dubbed ''colour clash'' or ''[[attribute clash]]'' with some bizarre effects in the animated graphics of arcade style games. This problem became a distinctive feature of the Spectrum and an in-joke among Spectrum users, as well as a point of derision by advocates of other systems. Other machines available around the same time, for example the [[CPC|Amstrad CPC]], did not suffer from this limitation. The [[C64|Commodore 64]] used colour attributes in a similar way, but a special multicolour mode, hardware sprites and hardware scrolling were used to avoid attribute clash.
Sound output is through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. The machine also includes an expansion bus edge connector and audio in/out ports for the connection of a cassette recorder for loading and saving programs and data.
===ZX Spectrum +2===
The '''ZX Spectrum +2''' was Amstrad's first Spectrum, coming shortly after their purchase of the Spectrum range and "Sinclair" brand in 1986. The machine featured an all-new grey case featuring a spring-loaded keyboard, dual joystick ports, and a built-in cassette recorder dubbed the "Datacorder" (like the [[CPC_Old_GenerationCPC_old_generation |Amstrad CPC 464]]), but was in most respects identical to the ZX Spectrum 128. The main menu screen lacked the Spectrum 128's "Tape Test" option, and the ROM was altered to account for a new 1986 Amstrad copyright message. These changes resulted in minor incompatibility problems with software that accessed ROM routines at certain addresses. Production costs had been reduced and the retail price dropped to £139–£149.
The new keyboard did not include the BASIC keyword markings that were found on earlier Spectrums, except for the keywords ''LOAD'', ''CODE'' and ''RUN'' which were useful for loading software. This was not a major issue however, as the +2 boasted a menu system, almost identical to the ZX Spectrum 128, where one could switch between 48k BASIC programming with the keywords, and 128k BASIC programming in which all words (keywords and otherwise) must be typed out in full (although the keywords are still stored internally as one character each). Despite these changes, the layout remained identical to that of the 128.
The '''ZX Spectrum +2A''' was produced to homogenise Amstrad's range in 1987. Although the case reads "ZX Spectrum +2", the +2A/B is easily distinguishable from the original +2 as the case was restored to the standard Spectrum black.
The +2A was derived from Amstrad's +3 4.1 ROM model, using a new motherboard which vastly reduced the chip count, integrating many of them into a new [[Application-specific integrated circuit|ASIC]]. The +2A replaced the +3's disk drive and associated hardware with a tape drive, as in the original +2. Originally, Amstrad planned to introduce an additional disk interface, but this never appeared. If an external disk drive was added, the "+2A" on the system OS menu would change to a +3. As with the ZX Spectrum +3, some older 48K, and a few older 128K, games were incompatible with the machine.
===ZX Spectrum +2B===
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