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Speccy Port

135 bytes added, 07:21, 14 April 2011
/* Real-Time Convertion of 1bpp graphics */
But this have a cost CPU wise... the CPU instead of simply take some bytes of datas from reserve into Video RAM, have to convert this along the way too.
 
And the result was that a character couldn't use/display more than 2 colours... while CPC had not such thing as character attributes.
===Monocolour playfield and Sprite Masks===
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