Changes
/* Semi-lazy */
*HeroQuest : still has monochrome feeling (2 blue shades being used) while actually being properly 2 bit re-coded... Ditherings use 3 colours gradiants instead of the Speccy's 2, and the grey add a bit more colour feeling...sort of ... but it fails due to a poor colour strategy.
*Strider has recoloured sprites, displaying no attributes, but Backgrounds remains monochrome, and the game sluggish (because CPU must still convert 1bpp graphics into 2bpp), yet the HUD +Raster trick enable a 6 colours display displayed on screenand the HUD looks good.
*Shadow of the Beast : (perhaps...) No real 3-4 coloured ditherings or even "additional colours" thanks to dithering the 2 medium colours together in many graphics (Exteriors or for many sprites), yet the square speccy attributes are not displayed, while the speccy version remains monochrome (in game window, not HUD) in order to simply advert Colour clashes. Would have needed a few more development time perhapsand a real CPC version.
===Good Job===