Changes
''Disclaimer : this page is a bit ironic.''
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The tape/cassette reader/writer.
As no CD reader nor MP3 reader were designed on this purpose, you have to do it manually.
This problem prooves critical when a software needs frequent Data Reading/Writing.
==Yet a few advantages ==
It was cheap and easy.
Any AudioTape was far cheaper than a 3" disk, and easier to find.
You could get 90 "minutes" of Datas, compilations were fun to make.
Also you could copy any games with any audio double tape system.
Yet some games still include Copy protections...
==Modern use ==
The use of Audio signal was clearly improved recently as modern Audio devices are not more analogic by logical.
As said, less parasitic noises and reliable durable storage.
Bad quality magnetic tapes had to read slowler to compensate the poor sound.
Clean modern logic signal allows to read at faster speed.: see [[OTLA]] project for [[UltraLoad]]s
Yet the silence times between each blocks must remain of 3-4 seconds (this is the uncompressible part...).
==The strange case of the 6128+ ==
Oddly, the 6128+ does not have any Tape connector at all.
But as the Mainboard is the same on the 464+ and the 6128+ you can easily fix this if you cannibalize a 464+ to improve your 6128+ (or find the proper electronic componnents).
Just pierce a hole in the plastic, put a Jack connector and use it for small games with any mp3 walkman.
More complex games or softwares should better use a Disk-like solution (no pun intended).
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== Other related pages ==
*[[Converting a tape-image into a audio file]]
*[[Ultra Son]] this software use the Datacorder to sample sounds. Of course a modern mp3 or Wave source performs better, or even [[Programming:Cross Development|Gross-Development]] solutions.
*[[Disk drives]]
[[Category:Hardware]][[Category:DATA StorageDATA_Storage|*]][[Category:CPC Internal ComponentsCPC_Internal_Components]]