Changes
* '''MegaPC''' (1993) : A PC featuring a Sega MegaDrive too.
== The video displays==
The 3 major kind of display from this era had to get specific monitors, and those were quite expensive.
*CGA : enabled mostly 320x200 display with a palette of 4 colours choosen between 4 combinaisons (only one colour to be choosen) from 16 total colours. Could also get a text mode with character attribute based 16 colours display.
*Amstrad's custom CGA : was mostly CGA compatible yet not ewactly. It could also get a special custom mode with a 640x200x16 display, the 16 colours being the CGA total palette, hence it could be as good as most badly exploited EGA cards.
* EGA : could display the CGA modes, and an extended CGA mode at 320x200x16 colours, the 16 colours being only the CGA full palette, this is probably the detail which killed the EGA. Otherwise it had its native colour mode of 640x350x16 the palette being set from the 64colours EGA palette (2x2x2 bits), such mode was actually even better than what an Atari ST could do... despite a lesser total palette to choose from, the same amount of colours (16 with no trick) were displayed at a far better resolution too. This 'Real EGA" mode was rarely well exploited for obscure reasons by game developpers who wanted to keep a retro-compatibility with CGA versions.
*VGA : the widely used VGA mode was the MCGA : 320x200x256. When those kind of display were widely available the CGA and EGA were obsolete and the PC could start to kick Amiga and Atari ST standards out of the place. VGA could also display a 640x480x16 video mode. All those from a 262,144colour total palette (6x6x6 bits). The VGA could also display all previous modes from CGA and EGA cards.
[[Category: Non CPC Computers| ]][[Category:Amstrad Products|*]]