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Video modes

233 bytes added, 14:44, 26 October 2010
/* Colours */
*==='''3-level RGBof the CPC'''===
The Amstrad CPC (old) palette features 27 colours, despite the fact that the Video system ([[Gate Array]] and [[CRTC]]) could actually handle 32 colours.
Yet Amstrad CPC had clearly a better palette (in number) than Speccy, C64, or almost all post-1985 8 bit computers.
It was is somewhat a bit of a shame that some of its colours were almost are quasi-identical...
Also, the so called "Pink" This is a palette that was often badly used to represent flesh..because of the crossdevelopment in games industry.
Yet this Many Graphics ported from C64 or Atari ST can't be ported without a heavy job on the ink-colours was very hard to layer properly with other colours... It does not match with red, nor orange... Mostly because it is in fact a kind of " red Grey" as seen in above's picture... Grey is not (as are Black and white) really selection or even a proper colour... sort complete re-work ofthe pixelisation or composition.
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*CPC palette and ditherings
[[File:Palette CPC gradiants.png]]
 
*the cubic nature of the CPC palette
 
[[File:Cubic palette1.png]]
* ==='''12-bit RGBof the PLUS'''===
Used by the Amstrad Plus series.
Maybe the NEC PC Engine console was also better...as it had a 16 bit video co-processor...
 
 
Needless to Say, the Amstrad PLUS has no problem to display proper colours when dealing with adaptations-ports from C64 or Atari ST but the resolution need some work (mode0 means wide pixels).
==Mode 0 graphics==
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