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{| align="right" valign="top"|{{Infobox Game|Image = [[Image:Starstrike Cover.jpg|thumbcentre|175px300px|CoverCoverscan]] |Developer = [[Image:Starstrike Screen.pngIan Oliver]], [[Graeme Baird]] & [[Andy Onions]]|thumb|175px|ScreenshotPublisher = [[Realtime Games]] {|{{PrettytableMusician = None|widthRelease = [[: 700px; font-sizeCategory: 2em;}}Games 1985|Title:|| '''3D Starstrike'''1985]]|-|Company:|Platform = [[Amstrad CPC| CPC]], [[Realtime Games SoftwareZX Spectrum]]|-|TypeGenre = [[:|Category:Shoot them Up| Shoot-em-up (3D)]]|-GameModes = 1 Player|Year:|| 1985Controls = {{Keyboard}} {{Joystick}}|-Media = {{Disk}} {{Tape}}|No of Players:|| 1Language = {{EN}}|-Info = |Language:|| English|-}}
|}
== '''3D Starstrike by Ian Oliver, Andy Onions & Graeme BairdInlay Text'''==
... suddenly there were the Outsiders. Appearing in massive fleets on the edge of the galaxy they seemed uninterested in conquest, only destruction. Earth's fleets decimated and the Federation lay on the brink of collapse. In desperation Federation Command chose to strike directly at the Outsider control centres. These immense bases were constructed within hollowed out moons.
To destroy them required a direct hit on the base's reactor systems at the very centre of the moon. The only access to the reactor chamber was through two cooling ports within the base's equatorial duct. To reach these, however, an attacker was forced to run the gauntlet of the base's heavy ground and space defences. To penetrate these a new generation of starfighters was created - the STARSTRIKE series...
{||-|[[Image:Starstrike Screen.png|left|thumb|200px|Screenshot]]<br style== Overview =="clear:both;"/>|}
== Reaction '''Ratings''' ==
3D Starstrike was set to be the first in a series of 3D games for the Leeds based outfit that would all garner good press from the gaming world in general. The Amstrad scene was no different with ''[[Amstrad Action]]'' firmly in the belief that this was "an outstanding vector graphic shoot-out" praising its "four different and taxing stages" highly. Had the game been covered in the main magazine rather than in the Amsyclopedia section, it would undoubtedly have picked up AA Rave status.
|}
== '''Cheat Mode''' == None == '''Prequels/Sequels ''' ==
* 1. 3D Starstrike (1985)
* 2. [[Starstrike II]] (1986)
== '''Compilations & Re-Releases releases''' ==
*Appeared on the following Compilations** [[10 Computer Hits 2]] from [[Beau Jolly]] in (1986)*Appeared on * [[Kidsplay]] from [[Activision]] in (1987)*Appeared on * [[Starstrike I & II]] from [[Silverbird]] in (1988)
== '''Trivia ''' ==
* 3D Starstrike was also released on the 48k Spectrum
* The game was known as 'Starburst' during its developmental phase, a name suggested by future ''[[Amtix]]'' editor Roger Kean
== By the Same Author '''Downloads & Materials''' ==
* {{CpcPower|205|Link to CPC-Power.com}}
* {{Tacgr|11|Link to Tacgr}}
* [http://www.cpcgamereviews.com/t/index5.html| Link to CPC Game Reviews]
* {{WorldOfSpectrum|0004880|Link to World of Spectrum}}
[[Category:Games]] [[Category:Games 1985]], [[Category:Shoot them Up|Shoot-em-ups]]