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Video modes

360 bytes added, 18:35, 12 May 2010
/* Colour attributes */
Speccy was awful for this, and even better computers had modes with it.
 
 
Yet the use of "Raster colour changes" can actually produce horizontal colour clashes if an animated object is to cross the 2 zones and the colours choosen badly/on purpose (or in 2 coloured mode2).
 
Such effect can almost be seen in the game [[Striker in the Crypts of Trogan]]/[[Stryker and the Crypts of Trogan]] when monsters cross the "rasterzones"...
Later Thomson 8 bit computers (MO6 and TO8) used to have the same Video Modes and Palette as the Amstrad Plus and an additional Mode (320x200 and 16 colors with attribute limitation of 4096 colours palette)
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