Changes

Jump to: navigation, search
/* The formats */
== The formats ==
Plus hardware sprites are 16x16 pixels in size and have 16 colours, with colour PEN 0 always being transparent. Therefore, when converting standard CPC sprites it is easiest to convert them from MODE 0 because this mode supports a colour depth of 16 and two pixels are stored in one byte.
The pixel data in MODE 0 on the standard CPC is stored in an awkward manner and a byte is organised as follows:
[[File:Pixels.png]]
244
edits