Changes

Jump to: navigation, search

Airwolf

902 bytes added, 09:09, 23 January 2010
|-
|}
 
== Plot ==
Five important U.S. scientists are being held hostage deep in the subterranean base beneath the scorching Arizona desert. As Hawke you must guide AIRWOLF using full stealth capabilities, on a series of perilous night-time missions and bring about the release of each scientist in turn. Only the destruction of the defense control boxes strategically positioned within the cavern will allow AIRWOLF to descend to the heart of the base where the scientists are held.
 
== CPCGameReviews ==
{| class="wikitable" style="font-style:italic; font-size:90%; border:1px dotted black;"
|-
|+'''RadZone'''
|- valign="top" border="1"
|rowspan=2 valign="middle"|[[Image:airwolf CPCGR.png|160px|RadZone]]
|You've got to rescue five hostages held in an underground base somewhere in the Arizona desert, and you have to destroy some defence boxes as well. However, you have to do all of this in a very expensive helicopter - no, I can't work that one out either. The graphics are nothing special and the only sound effects are the constant drone of your helicopter blades, although a good tune plays throughout. The game is far too difficult, though; I mean, how on Earth do you fly a helicopter through such tight confines?
|- style="font-style:italic; font-size:150%; border:1px dotted black; border-bottom:1px solid grey;"
|align="right"|Rating 5
|-
|From [[CPCGameReviews]]
|-
|}
== Game map ==
Image:Airwolf_map.jpg
</gallery>
 
== Cover ==
Airwolf is a well done games, technically... but remains completely unplayable.
 
Difficulty is perhaps the Higher level for an Amstrad CPC games.
 
As a result, few fellow Amstradists liked this one.