Changes

Jump to: navigation, search

R-Type

2,918 bytes added, 01:07, 3 November 2009
Created page with 'R-Type is a classical and cult Shoot'em up ported from the famous IREM's arcade game with the same name, released in 1987. It was ported on almost every computer of the era. …'
R-Type is a classical and cult Shoot'em up ported from the famous IREM's arcade game with the same name, released in 1987.

It was ported on almost every computer of the era.

And despite being good, it remains an awfull [[Speccy Port]].

==The Fluff==

*The mission : defend the human race against the BYDO threat.
*The weapon : the R-9 spacefighter, equiped with "the Force", a fragment of Bydo flesh.
*The game : R-Type.

Blast off and strike the evil Bydo empire!

==The Game==

A classical lateral/horizontal shooter.

The game was notorious for being very hard, as you have to know presice patterns of enemy waves and movements.

Also the Weapon system was good and new at the time.

Graphics and design were typically inspired by GIGER's Alien designs.
Some Bosses were actually made of Vagina, sphincters and strange tubular appendices, even clitoris...

Also the 3rd level started the great tradition of the big-big-big boss : A ship so big that it is the level in itself.

==The Port==

As said above, R-Type on CPC was a Speccy port.

Yet because the spectrum version was perhaps one of the best in the 8 bit area (and many say the best speccy game ever), the Amstrad version remained playable, fun, yet so disapointing... and by far inferior to the Spectrum's one.

It is well known the Amstrad R-Type is perhaps the worst version ever, yet this game remains good.


Animation was a bit sluggish, lacked the smooth moves and precision.

Scrolling was a bit saccaded.

Backgrounds were mono-coloured (a classical Speccy port feature) despite the Mode 1 screen displaying 5 colours...(maybe six...sometimes ?)

As usual, a Raster is included, just for nothing !

Sprites managed to feature a bit more colours, yet were afflicted by pseudo colour attributes : 8x8 pixels tiles were 1 bit coded, buta sprite could feature different inks.

Sprites were not masked too.

Thanksfully, it still features no colour clashes.


==The good Aspects==

As said the Spectrum version was good.

The main reason was because it was so close and faithfull to the Arcade version (the original).

* In graphics : the fine square pixels (Mode 1) allows fine details.
* In Gameplay : most enemies patterns were closely respected.

As a result, even the humble Amstrad version was very close to the Arcade, at least in gameplay.

Also the Amstrad version did include good sound effects too... yet they were too few (and no real music).

It is also notable that the game was quite voluminous, as it included the full 8 levels... and very challenging too.

Last but not least, the intro screen was in Mode0 and quite nice.

==Samples==

[[File:Rtype.png]]Intro screen
[[File:Rtype1.png]]
Good exemple of pure fail :
*mono colour backgrounds
*unmasked sprites.
*colour attributes.

Yet the original design were faithfully ported and still awesome.

==The Cure==

[[File:Level2 plus.bmp|600px|thumb]]

==Links==

[[Category:Games]]
4,585
edits