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Rasters

684 bytes added, 13:13, 14 October 2009
But changing the colours can be used to have different areas of the screen in different colours, e.g. for a status panel and a game area.
 
It is also a good technic to display very coloured layers.
 
==Exemples of Raster effect in Games==
*Some GX4000 games are CPC games which include Rasters effect to add colours.
**Crazy Car 2 : extra colours layer in the sky.
**Fire and Forget 2 : Idem.
**Switchblade : also a good Red layer.
 
*[[Striker In The Crypts Of Trogan]] : one of the rare games in Mode 1 with "massive" use of in-game rasters (not only in the [[HUD]] actually).
This games looks a lot like Switchblade indeed...It may be a mod of the Switchblade engine.
Yet there is a pseudo Colour attribute clash : when monster pass from one raster to another, they change colour.
 
==Exemples of Raster Effect in Demo==
==Links==
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