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Direct Disk to Cartridge Port

358 bytes added, 15:05, 7 October 2009
This was a cheap and fast way to shortly release games.
 
Another problem came from the only 64ko Ram of the Plus standard : 464+ and GX4000.
 
As a result, implementing Plus features on existing games could be impossible without massive reprogramming if such games already used well the full 64Ko Ram.
 
Yet a 128Ko Ram would allows additions of Hard Sprites or DMA sounds more easily on a 64Ko ram using old game.
 
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