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SymbOS

38 bytes removed, 19:38, 13 January 2009
Sorry, thats not object oriented. Please refer to: http://en.wikipedia.org/wiki/Object_oriented
== Graphical user interface ==
The GUI of SymbOS works completely object-oriented. Regarding the look and feel it  the GUI is designed like MS windows. It contains the well-known task bar with the clock and the "start" menu and can open a big amount of windows, which can be shifted, resized and scrolled. As the complete system is written in optimized assembler, the speed of the GUI is only insignificantly under this of current systems and even faster than the original Amiga workbench.
The complete content of a window is defined with "controls". These are e.g. slider, check boxes, text lines, buttons or graphics. The background or not visible areas of a window don't need to be saved in a bit-map buffer. If an area is restored on the display, its content will just be redrawed. Because of this the SymbOS GUI works much more memory-friendlier than most other 8-bit GUIs.
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== File system management ==
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