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GMSK

3,340 bytes removed, 20:51, 22 December 2013
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[[Category:FutureOS]]G-MSK - Graphical Mode 0 to Sprite Converter== Introduction ==
G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.
== Introduction == VersionFor a manual, see here: 0.39 alpha This [[FutureOS]] program allows to convert a part of a Mode 0 Screen(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter usesall 16 CPC-Plus Sprites. You can save the Sprites to disc and use themin your own Demos, Programs and Games. == Control of GMSK == After launching the program, you can use both joysticks, the CPC-keyboard(cursor keys and copy) or some mice (c'est le souris). No lightpen support!  == How to use the :Manual|GMSK == * Insert Disc named "GMSK.dsk" to Drive A.* Start FutureOS throug RSX-command !OS.* Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).* Tag file "- G-MSK .64K"* Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).* Press Copy to activate "File", then* Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).* Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).* Press Shift or Control to show the Directories of tagged drives.* Tag picture to convert (place it on the disc previously).* Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).* Press Copy to activate "File".* Press Copy to activate "Load Pict.".* Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)* Move "cursor" right to "Conversion" and press Copy.* Move the graphical cursor to the portion of the screen, which should be converted.* Press Copy again to activate function "Pic. -> Sprite"* Have a look at the Picture and then press Space.* Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)* Press Space again go come back... to GMSK ;-)* Press Copy to activate "File".* Move down three lines (use Cursor-down key).* Press Copy to activate "Save Spri.", to save the new Sprites to Disc.* Hit Return to accept Drive, User and Name (or change it, if you like). (don't use little letters, if you want to use the file later with AmsDOS).* Press Copy to activate Menue "File".* Move completely down (cursor down key) to the bottom of menue "File".* Select function "End" (use Copy).* Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).* Touch Shift or Control key to see the saved Sprites in one of the directories. (if not - shout loud! ... mail tfm, kick as and ... then try again).* Quit FutureOS (... or have some more fun, creating other Sprites). You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),to work with them.The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes,two bytes for every PEN from 0 to &0F).  == Supported functions in GMSK == Menue File:* Load Pict. (see 5. Supported graphic formats).* Save Pict.* Load Spri.* Save Spri.* Close (same as End)* Version (shows actual program version)* End Menue Process:* Clear (clears loaded Picture and ASIC-Sprite-RAM) Menue Options:* Colour (but only for PENs, not for Sprites until now).* Language (english, german, french, and others if YOU translate!). Sprite Format:* M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)* M0 -> 3(X)*5(Y)* M0 -> 4(X)*4(Y)* M0 -> 5(X)*3(Y)* M0 -> 8(X)*2(Y)* every 2. line x (only every second scan line will be used) Conversion:* Pic. -> Sprite (the real function of the program).* Show picture* Show sprites Help* Help* Menue* -$$$-* .www.Manual]]
== Supported graphic formats ==
*native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
*16 KB screens (16 KB pure graphic data, without file-header).
*OCP-Screens screens (uncrunched and crunched) with PALette file.
If you load a OCP Art Studio picture, GMSK checks if a == Weblink == *[http://futureos.PAL file with the same filename existscpc-live. If a com/files/GMSK.PAL file is present, it will be analyzed and the PENs and the Sprite colors will be set according to the zip GMSK download] *[http://www.PAL fileFutureOS.de Homepage] [[Category:Applications]][[Category:CPC_Plus]][[Category:FutureOS]][[Category:Graphic]]
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