Changes
Added RNG with lookup table
ld (Rand8+1),a
ret
</pre>
== 8-bit Random Number Generator - lookup table based ==
To use this routine you need to define 1 Byte of RAM for the ''RandomPtr''.
'''Input:''' ''none''
'''Output:''' A = ''a pseudo random number, period 256''
<pre>
RandomNumber:
push hl
ld a,(RandomPtr)
inc a
ld (RandomPtr),a
ld hl,RandTable
add a,l
ld l,a
jr nc,.skip
inc h
.skip: ld a,(hl)
pop hl
ret
RandTable:
db &3B,&02,&B7,&6B,&08,&74,&1A,&5D,&21,&99,&95,&66,&D5,&59,&05,&42
db &F8,&03,&0F,&53,&7D,&8F,&57,&FB,&48,&26,&F2,&4A,&3D,&E4,&1D,&D9
db &9D,&DC,&2F,&F5,&92,&5C,&CC,&00,&73,&15,&BF,&B1,&BB,&EB,&9E,&2E
db &32,&FC,&4B,&CD,&A7,&E6,&C2,&10,&11,&80,&52,&B2,&DA,&77,&4F,&EC
db &13,&54,&64,&ED,&94,&8C,&C6,&9A,&19,&9F,&75,&FA,&AA,&8D,&FE,&91
db &01,&23,&07,&C1,&40,&18,&51,&76,&3C,&BD,&2A,&88,&2D,&F1,&8A,&72
db &F6,&98,&35,&97,&68,&93,&B3,&0C,&82,&4E,&CB,&39,&D8,&5F,&C7,&D4
db &CE,&AE,&6D,&A3,&7C,&6A,&B8,&A6,&6F,&5E,&E5,&1B,&F4,&B5,&3A,&14
db &78,&FD,&D0,&7A,&47,&2C,&A8,&1E,&EA,&2B,&9C,&86,&83,&E1,&7B,&71
db &F0,&FF,&D1,&C3,&DB,&0E,&46,&1C,&C9,&16,&61,&55,&AD,&36,&81,&F3
db &DF,&43,&C5,&B4,&AF,&79,&7F,&AC,&F9,&37,&E7,&0A,&22,&D3,&A0,&5A
db &06,&17,&EF,&67,&60,&87,&20,&56,&45,&D7,&6E,&58,&A9,&B0,&62,&BA
db &E3,&0D,&25,&09,&DE,&44,&49,&69,&9B,&65,&B9,&E0,&41,&A4,&6C,&CF
db &A1,&31,&D6,&29,&A2,&3F,&E2,&96,&34,&EE,&DD,&C0,&CA,&63,&33,&5B
db &70,&27,&F7,&1F,&BE,&12,&B6,&50,&BC,&4D,&28,&C8,&84,&30,&A5,&4C
db &AB,&E9,&8E,&E8,&7E,&C4,&89,&8B,&0B,&24,&85,&3E,&38,&04,&D2,&90
</pre>