Changes
ASIC
,/* Hardware sprites */
Each sprite magnification is coded in 1 byte:
* bits7..3 4 are ignored
* bits3..2 are X magnification (00 = not displayed, 01 = x1, 10 = x2, 11 = x4)
* bits1..0 are Y magnification (00 = not displayed, 01 = x1, 10 = x2, 11 = x4)