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ASIC
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06:59, 31 July 2024
/* Hardware sprites */
Each sprite magnification is coded in 1 byte:
* bits7..
3
4
are ignored
* bits3..2 are X magnification (00 = not displayed, 01 = x1, 10 = x2, 11 = x4)
* bits1..0 are Y magnification (00 = not displayed, 01 = x1, 10 = x2, 11 = x4)
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