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ASIC

40 bytes added, 6 July
/* Hardware sprites */
Sprites are prioritized so that the border has the highest priority, followed by sprites 0 to 15 in sequence, then the main screen data.
There is only one pixel per byte in sprite image data. Bits3..0 of each byte define the palette index for this pixel(a value of 0 means transparent colour). Bits7..4 are ignored.
Each sprite magnification is coded in 1 byte:
6,129
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