Changes
/* Memory arrangement */
Where possible the Spectrum and Amstrad versions should use the same random number generation based on a stored seed.
Spectrum game's often use the memory from &5500-&ffff.
- If you are not using a custom disc or tape loader then during loading you will need to preserve the firmware memory regions. The easiest thing to do is start the game lower in memory (&0040), use the default screen at &c000-&ffff, and then once loaded copy data over these areas (provided you are not doing furthur loading/saving).
The Amstrad CPC was one of the best 8-bit computers of its time in terms of graphical capabilities. But those advanced capabilities had an impact on CPU resources.