Adventure Programming on the Amstrad CPC 464 & 664
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Information
Title: | Adventure Programming on the Amstrad CPC 464 & 664 |
Authors: | Steve Lucas |
Publisher: | Argus Books |
Year: | 1985 |
Pages: | 197 |
ISBN: | ISBN 0-85242-856-1 |
Covers
Contents
Preface. Contents. Why Amstrad. Introduction. 01. Getting Started. 02. Writing the Data. 03. The Main Control Section. 04. Setting the Puzzles - Part 1. 05. Setting the Puzzles - Part 2. 06. Setting the Puzzles - Part 3. 07. Setting the Puzzles - Part 4. 08. Making Life Difficult. 09. Snow White - Part 1. 10. Snow White - Part 2. 11. Snow White - Part 3. 12. Snow White - Part 4. 13. Using a Data File to Create an Adventure. 14. A Journey Through Space. 15. Creating the Data File. 16. Adding the Final Touches. 17. Getting to Grips with Basic. 18. Graphics on the Amstrad. Index. Programs. 1 - The Wizard's Quest. 2 - Snow White. 3 - A Journey Through Space. 4 - Filer.