Changes
/* Pictures */
== 3 Inch Discs Comments from MacDeath ==
A 3" disk could be somewhat 360ko in total, basically the same as a quite basic 5"1/4DD, except that you would have to flip side on a CPC. quite rapidly, the 3"1/2 went for DD in 720ko or HD in 1.44mo at quite lesser price per disk (the disk drive could be quite expensive on the other hand) which was more suitable for 16bit computers (those would at minimum sport 512ko of RAM most of time passed the Atari STfm release / after 1986).
Some specific moded disk drives could perform special formats that were actually used as copy protection for some games, the most (only?) known exemple being Defender of the Crown on CPC. The french developper for the CPC version [[Brice Rive]] developped this specific method and went on to become UBIsoft copy protection specialist. He produced/coded [[Defender of the Crown]], but also E.X.I.T and copy protection for various UBIsoft [[Ubi Soft]] prods on CPC. The story of this copy protection scheme was explained at CPCrulez french forum. The method consisted of moding some specific 3" floppy disk drives models so they could format the 3" floppies into something like 200-220ko per sides... Normal unmodified disk drives wouldn't be able to format disk the same way so the datas would need more floppies to be spread on and the copy, while still possible, would ask for many more disk switch and would render the game experience far less enjoyable. Cracked version of Defender of the Crown using 3 sides instead of only 2. Un-modified disk drives would still be able to read the specially formated floppies anyway (well, most of times I guess) and the extra sectors would not all be used actually. More infos on this story there : http://www.cpcwiki.eu/forum/games/brice-rive-programmer-for-defender-of-the-crown-guest-star-at-cpcrulez/
The situation with this 3" format was a dead end. Amstrad went for cheap arrangement in production and adventageous contract so they wouldn't upgrade to DD/HD (720ko per disk) because the disk drives would be too expensive, hence no proper use in larger RAM configuration would be viable, both in PCW or CPC (or speccy+3). So those 8 bit computers couldn't really benefit from upgraded games comparable to 16bit machines in content, and so on.
Else it was a capable format, with somewhat robust floppies in elegant compact casings and quite fast disk access as well. CPC6128 was a pleasure to have. And by the way modern solution such as 3"1/2 disk drives or HxC floppy emulators are easily retro-fitable today.
The nostalgia value from those 3 inchers is always touching anyway: the solid recomforting view of a brand brand new elegantly grided Amsoft CF-2 floppy in this sweet classic "mode1 palette" of Black-Grey-White-BrightRed, often rendered in many demos in sweet pixel art, is so emblematic of the CPC era to most of us old CPC664-6128-externaldrive users. It is integral part of the Amstrad CPC culture.
== Pictures ==
File:CF2D.jpg|Maxell CF2-D for Amstrad PCW (Sealed)
File:CF2DD Blue.jpg|Amsoft CF2DD for Amstrad PCW
Image:AmstradAction046-50.jpg|AA Issue 46 - Page 50
</gallery>