Changes
[[Simon Forrester]] reviewed ''Super Cauldron'' in the June 1993 issue of ''[[Amstrad Action]]'' (issue 93), giving the game an overall rating of 96% - one of the highest ratings that ''AA'' has ever given. This two-page review was noteworthy in that Simon wrote it in the form of a poem.
== Technical ==
* Title screen uses "32KB" overscan. It is 47 chars wide.
* Game uses rupture technique to split the screen into a scrolling area and a static status panel area
* Game uses CRTC R5 for smoother vertical scrolling
* Game uses CRTC R3 for smoother horizontal scrolling
* Game uses CRTC R12/R13 for hardware scrolling
* Game screen is 50 chars wide.
* Panel is 44 chars wide.
There are 4 versions that can be selected:
* Standard version
* Special Version 1
* Special Version 2
* Special Version 3
There differences are mainly related to the horizontal sync position, if R3 is used for smoother scroll, and the horizontal/vertical sync lengths.
=== Standard version ===
* Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen
* Game background has blue rasters for the background
* R3 switches between &0c, and &05. (vertical sync length = 16, horizontal sync length = 12/5).
* R2=&33 in game.
=== Special version 1 ===
* Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)
* Black behind start game screen
* Blue rasters in the background in the game
* R3 switches between &0c and &05 for the scroll. (vertical sync length = 16, horizontal sync length = 12/5).
* R2=&33 in game.
=== Special version 2 ===
* Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen.
* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.
* R2=&33 in game.
=== Special version 2 ===
* Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen.
* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.
* R2=&31 in game.
== Links ==