Changes
Robocop
,/* Gameplay */
==Gameplay==
Based on the arcade machine, the game saw you take on the roll of Robocop, stomping from left to right in a spree of killing bad guys.
They attacked on motorbikes, and with chainsaws, shotguns and grenades, adding to the cornucopia of explosions around you as soon as you pressed the fire button to start.
The 8 bit formats differed from the arcade and 16 bit versions in their levels, although the gameplay was largely the same. Also the Amstrad and Spectrum version are quite close, implying a probable Crossdev.
Robocop had limited ammunitions supply and could get extra munitions in game. Also some special bullet with enhanced features.
a photofit section to identify your next target, and the brilliant recreation of the scene where you shoot the bad guy in the nether regions through the womans’ skirt (although you were supposed to hit him in the head!)
==Analysis==
The Amstrad version was in mode 0 and known for nice colourfull graphicsSpectrum version are quite close which seems to imply they share code.
The Amstrad version was in mode 0 and known for nice colourful graphics. It feature a Scrollinghas software scrolling.
The game's engine is nice to play, yet perhaps a bit sluggish and the lack of the ability to Jump may seem a bit odd.
Also the Amstrad port features well executed digitised voices at the begining of the Play (not on Cassette/464 version).
It is considered as a classic from the CPC games, the kind of game you have to play to feel the CPC experience.