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Isometric 3D

146 bytes added, 17:58, 1 October 2011
/* Control and Gameplay */
**'''3D :''' Head over heels example.
You move on the horizontal plan with only 4 directions (X and or Z axis), and you can jump (Y axis) to get some platformer gameplay. You can't actually move in diagonals on the horizontal plane (X+Z movement)
**'''2D :'''Gauntlet 3 is some precursor of Diablo-like games.
The backgrounds elements are in "3D but " (isometric oriented) and you can't use the Y (3D vertical ) axis, therefore you can move on the horizontal plane (X/Z) in 8 directiondirections.
But this This leads to a strange and odd impression sensation as the levels are designed in "diagonals " on screen but the player would instinctively move mostly in up/down/left/right 2D fashion(X+Z axis at the same time).
==List of Amstrad "Isometric" and "Oblique" games :==
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